75% of adults have experienced bullying while playing online

The statistics are ruthless here, as many as three in four players online admit that a session in a favorite title is not always a pleasure, because persecution on a different background is everyday life in this increasingly popular environment.

We need to set a clear line between trash talc resulting from an adrenaline rush during competition and the stalking or harassment experienced by adults playing online. As is clear from the latest report published by the Anti-Defamation League Center, as many as 75% of the online players questioned have ever experienced any form of harassment, such as physical threats, stalking or constant harassment.

Moreover, as many as 53% of those who have suffered harassment declare that it took place on a racial, religious, gender basis, gender identification, sexual orientation, ethnicity or disability. As for harassment taking place because of gender and sexual orientation, statistics are the most alarming among women and LGBTQ + players, where we are talking about 38% and 35% respectively. In the case of ethnic and racial attacks, as many as 24% of Spaniards, 31% of African Americans and 23% of Americans of Asian descent declare their victimization.

What’s even more disturbing, as many as 29% of all players declare that they have fallen victim to the so-called doxingu, i.e. their personal information has been disclosed and used contrary to their will. While preparing the report, analysts also noticed that some games are much worse than others in terms of persecution, and one of the most popular online titles, i.e. DOTA 2 (79%), Counter-Strike: Global Offensive (75%) , PlayerUnknown Battlegrounds (75%), Overwatch (75%) and League of Legends (75%).

As for information about the survey itself, 1045 mobile, console and PC players aged 18-45 questioned to create the Anti-Defamation League Center (ADL) report. Interested parties answered questions between April 19 and May 1 this year, and the possible statistical error is estimated at 4%. In short, the scale of the phenomenon is terrifying and you need to do something about it as soon as possible, even if we are talking about adults.

Eric

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